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How to export colors?

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Micha_AC
Posts: 41
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(@micha_ac)
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Joined: 5 years ago

Hi,

currently I'm doing my first successful scans.
Afer messing around with this thing, I sent it to Watterott. They changed the stepper motor, the lasers, the LED ring.
Sadly the MicroSD arrived broken - not able to boot, when the Fabscan arrived back at my place.
Just took a new MicroSD card and installed the latest image using the stock config. Then I printed an up-tpo-date calibration sheet (looks like mine has been outdated some time ago....).

My general testobject still looks bad - so I wondered if it's the object which is difficult to scan and used another object, which works quite fine.

Since I mounted an active fan some years ago, there were no sudden restarts or freezes anymore.
Last year my stepperdriver was broken - I repalced it with another one....but the guys at Watterott told me the stepper I was using was not approprirate for the Fabscan. They offered me changing components and calibrating this thing - and when it arrived back, it didn't even boot.
During transport the stepperdriver released in the package - maybe it damaged the MicroSD card. But after replacing the MicroSD it seems to work fine right now.

Now as I do get my first proper scans, I wonder if it's already possible to export colored models.
On the Fabscan interface I can load my colored models...but importing the *.ply files to blender it's just a 3d point cloud.

There are no options to download the file in another file format, are there?
Or does the ply-file already support color but importing in Blender doesn't support it?

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mario
Posts: 570
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Joined: 6 years ago
Posted by: @micha_ac

There are no options to download the file in another file format, are there?
Or does the ply-file already support color but importing in Blender doesn't support it?

Colors are already included in the PLY format. PLY is not a binary format you can view the raw data in a text editor. More information about PLY can be found here: https://en.wikipedia.org/wiki/PLY_(file_format)

I think Blender is not the best Software for postprocessing pointclouds. You should use

https://www.meshlab.net/

or

https://www.danielgm.net/cc/

Do your post processing and afterwards export it into a mesh format which you can import in blender.

 

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